Add guidelines. Use these for the extremities, using lines and circles.
Include your email address to get a message when this question is answered.
As you can see, the figure I’ve drawn here is male. Aside from having breasts, females will have wider hips and thinner waists, giving the “hourglass” shape. Manga style dictates that their shoulders are less broad than men, and their necks more slender. Often artists draw women in a stance such that their feet are touching to further enhance the hourglass shape.
Try using softer lines for females and more angular lines for males. Also, try to make the arms more slender on females, and more muscular on males.
Add the shape of the girl such as the arms, neck and body shape.
Sketch a few more details like the hair and clothing. Make sure that the clothing is close to the skin.
Now, lets move on to the neck and shoulders. When you draw the shoulders, notice that they are slope down smoothly, they aren’t flat. Try to take the musculature structure of the neck and shoulders into consideration, especially if you are going for a more realistic look. They should be shaped more like a clothes hanger, and not drawn flat and hard.
You would probably make them 3 to 4 heads tall, and they usually would be more stubby than a teen or an adult. Their fingers would be shorter, and their legs would only be a little longer than their torso.
Sketch the shape of the face and the main frame of the body. Draw a curved rectangle for the upper body. Draw a pantie-like shape for the hips.
A simple outline ready for to be turned into a character. P. Stone, licensed to About.com, Inc.
Basically use ‘swish’ lines. Draw the contact stage of a martial arts movement and then draw curved lines from where the limb was before. This illustrates the direction from which the limb has moved.
Draw a stick figure. Use a circle for the head, small circles for the location of the joints and small triangles for the hands and feet. These shapes are connected using lines to make a framework for the body.
Remember that hair has volume and is often layered. Don’t make it too perfect, because real hair is not like that.
Can you do drawing for front facing male body not slanted please?
Thanks to all authors for creating a page that has been read 440,702 times.
Body proportions for a standard character. P. Stone, licensed to About.com, Inc.
Copy the wireframe man, adding circles and ovals (as shown in the picture to the left) between the joints where muscles should go. Make them slender for a lean character like this one, or thicker for a bulkier build. Keep in mind that you still want to practice all types of builds in order to improve at the art style, and that anime characters don’t tend to be as muscular as western cartoon characters. The forearm and calf muscles don’t continue all the way to the wrists and ankles because the limbs narrow towards those joints.
This tutorial will show you how to structure and outline a basic manga character. Using a wireframe figure, you can get the main parts of the pose correct and in proportion before adding detail. If you’d like to draw a more dynamic character, take a look at these tutorials which show you how to draw a manga ninja and a manga cyborg cop.
The arm is split into three categories. Drawing a deltoid is similar to drawing a tear drop. The point of the tear drop should be pointed in the direction of the arm. The humerus can be drawn as a cylinder.
It should come down no further than the navel. The forearm kind of looks like a baseball bat. It should extend down to the groin where the hand will start. Make sure when you connect the forearm to the humerus that the pinch is not as tight as the pinch in the wrist.
The hand is kind of like a trapezoid, with the wider spot being where the fingers extend. The wider spot shouldn’t be too much wider than the wrist.
Add more details and clothes. Erase the initial draft lines.
Now, note the position. Imagine a central guideline that runs down the center of your subject’s body, as shown at the left. The breasts are at 45 degree angles from that center line, and are about halfway down the chest (shown by the red diagonal guidelines). Be very careful not to draw them too close together or too far apart, or too high on the chest; these are commonly made mistakes. As you will see in examples below, this basic rule of the 45 degree placement will apply to pretty much whatever pose you are using.
Here is one last pose to go over the size and placement. It’s harder to see here, but the breasts are still at the 45 degree angle from the center line (which isn’t drawn in this picture; sorry about that ^_^;). Notice that the leftmost breast is drawn as a half-sphere, not as a full sphere. If you want to exaggerate the size, that’s your choice, but I personally don’t think its necessary.
Sketch the a big curved rectangle below the head and a circle of the same diameter. Allot a reasonable space for the neck between the head and the rectangle.
Español: dibujar un cuerpo de Anime, Português: Desenhar um Corpo de Anime, Italiano: Disegnare un Corpo per Anime, Deutsch: Einen Animations Körper zeichnen, Français: dessiner un personnage version manga, Русский: рисовать человеческое тело в стиле аниме, 中文: 画漫画人物, Bahasa Indonesia: Menggambar Badan Anime, Nederlands: Het lichaam van een anime tekenen, ไทย: วาดคนแบบอนิเมะ, العربية: رسم الأجسام على طريقة الأنمي, 日本語: アニメ風に人間の体を描く
Sketching character poses in wireframe. P. Stone, licensed to About.com, Inc.
Here is another pose, showing the torso from a front view. Note how the breasts are still located at 45 degree angles from the center line of the body. Oh, also take note of the shading. After looking at various examples, I find that shading in this fashion (rather than just following the lower curves as you would shade a sphere) makes them look more natural.
Five Methods:Drawing the Female BodyDrawing the Male BodyFocusing on the Female BodyFocusing on the Male BodyAlternating Male BodyCommunity Q&A
You would draw it the same way that you would draw female hair, just a bit shorter if you do not want the male to have long hair.
Draw the head and torso. Add feminine details like the breasts and remember to make the waistline look slender and the hips slightly wide.
Sketch the basic guidelines for the legs and arms. Use circles and oblongs. Use circles for the palm and the joints.
We’re going to start drawing a character using a simple wireframe. For this example, we’ll use a basic, standing pose so you can see how it works.
When drawing a manga character, the right proportions are important. You are about 7.5 heads tall. Manga action heroes tend to have more elongated proportions, at least 8 heads tall, often taller. The comparatively small head heightens the dramatic effect of a low viewpoint in the towering ‘hero’ stance. This is a very different look to the big-headed style of cartoon.
Try roughing out some character ideas using the wireframe method. See if you can copy poses from photographs of athletes and martial arts exponents, or use a wooden artist’s manikin to set up a pose.
Add the guidelines for the body shape. Draw a vertical line and in the third and fourth segment of the rectangle, draw the curve of the body.
Here are some more examples of various shoulder positions. Notice that the shoulders are never drawn flat and dull.
Sketch the a big rectangle below the head. Allot a reasonable space for the neck between the head and the rectangle. Divide the rectangle into 4. The first upper segment must be 1/5 of the other segment.
I am going to begin this tutorial by addressing one of the most common requests that I receive: how to draw women’s breasts (heh, I never thought I’d actually be making a tutorial about this…. ^_^). One of the most important things you should consider is to make your subject look natural; you can draw an attractive female without making her look like a “silicon implant ad,” as a friend of mine put it. ^_^
The wire-and-ball approach is a common one for drawing figures and is a useful place to start. Once you’re confident, you’ll find that you’ll often use just a suggestion of a framework, sometimes skipping straight to the outline. This is a simple character to begin with. The wireframe method is useful for working out quick poses, too.
Manga Proportions – Body Proportions for a Standard Character
Draw a stick figure. Use circle for the head, small circles for the location of the joints and small triangles for the hands and feet. These shapes are connected using lines to make a framework for the body.
Next draw the outline – curvy, quite continuous lines that define the character. The gradual curve of these lines is very important. Sharp corners on a figure tend to look mechanical rather than organic, and so look wrong.
Draw the head and torso. Make the man’s trunk broader as compared to a female’s slender waistline.
Try to draw a more slender look to your character, and maybe soften his facial features, in order to make him look feminine.
A simple wireframe base for a character drawing. P. Stone, licensed to About.com, Inc.
The legs start right below the torso, and remember, they are slightly longer than the body with the thighs thicker at the start and slimming down at the knee. Also, the calves on females are thinner while the calves on males are more muscular.
Awesome picture! Tell us more about it? Click here to share your story.
You should shade under the chest (breasts, to be specific), and where the lightning isn’t pointed to.
Add two slanted lines. These are used to connect the middle of the neck to the edge of the rectangle.
Next go ahead and erase the guidelines within the outline. Make any corrections to things that don’t look quite right. Now you have a basic figure ready to add detail.
The main problems people seem to have with drawing breasts are the shape and the placement. A lot of artists (professionals as well as amatuers) make them look like balloons that have been taped onto the subject’s chest; this is hardly a natural look. If you look through figure drawing books, you’ll see that they are more like halves of a sphere or overturned teacups rather than balloons.
Otherwise, body proportions are pretty much standard: your shoulder to your elbow is roughly the same length as your elbow to your wrist. The same goes for the hip to the knee and knee to the ankle. I generally like to begin the wire frame figure by placing (not finishing) the head, then going into the rest of the wireframe, because the head usually guides the body. The detail is developed along with the rest of the figure, not finished first.
First, do a silhouette of the torso of the person. The silhouette gives you a space where you can detail. Then go over the silhouette, drawing in shoulder muscles, neck bones, pectoral muscles, breasts, and such.
Afterwards it’s all about envisioning what you want to person to be doing. If the silhouette of the torso is flat on the water, maybe they are doing a backstroke. Then erase the silhouette layer and make new silhouettes for the other body parts.
Anime are Japanese animated productions. This tutorial will show you how to draw an Anime body, both male and female.
One more thing I wanted to cover regarding the torso is how to draw it if an arm is lifted. ^_^ I have personally found this difficult sometimes, so I figured it was a good thing to go over. If the arm is lifted, then the back of the torso will be exposed. Although a female’s torso isn’t as round and full as a males, it should still stick out in the back. Don’t make the upper torso too narrow. Notice also how the top of the right-most breast doesn’t just keep curving inwards in a circle; remember that it is not a full sphere, so it is attached to the muscles of the shoulder.
Erase the draft lines and add more details. You can add the clothes but be sure to follow the figure of the body.