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Drawing A Happy Face.

Ever material body with glass, I would ever frame up with glass, merely I would likewise pass the additional money for the UV shelter glass. However, I would never use non-glare glass or plexiglas.

Employment acid- costless materials, Any matting, magnetic tape or adhesive, barriers, or backing that you utilization in the framing of your artistic creation or drawing must be wholly acid free. Acidic materials, after long times of time can actually damage the artwork in the frame by distorting the definite paper or by turning the paper a yellowish color.

Let your artwork breathe, In attaching the drawing to the backing or whatever secures its situation within the mats or frame, it must only be secured at the top and allowed to hang if an adhesive or tape is used. It should not be secured solemnly at all four corners or around its perimeter, because the humidity changes persistently and the paper has to have freedom to flex, expand, and contract. Otherwise, the paper will ripple or develop trains if it is contained in any mode concatenations in the paper become extremely apparent when the lighting is directional or at an angle to the framed piece of art. The light causes highlight and shadow because of the contours in the paper. Some framers are using a large synthetic photo type corner that allows the paper to slide in and be secure at all four corners and still allow for the flexing of the paper. It seems to be working quite well, as numerous of my drawings and illustrations using other media on paper, have been framed this trait for a number of years.

It`s how your fulfilled artwork is presented that makes all the difference. Although it`s tantalizing to just area your drawing in a ready-made frame, there are numerous things that you must take in contemplation before framing your artwork to insure it is adequately protected over the years.

Use matting, I prefer using mats with the framing of my drawings. If an acidic matting is use, it must be backed by an acid-free material that will act as a protective barrier between the matting and the drawing. There is a standard thickness that is compulsory and preferred in the industry for this buffer or barrier. The same contemplation must be given to the backing of your drawing. If your drawing or art is backed or mounted on an acid-free material, the barrier is unnecessary . Some framers use a foam-core board for backing.

The glass should be tremendously clean and must be tested for finger prints, dust, hair, or other foreign material, before securing it lastingly in the frame. You can have to do this more than once.

The drawing should be cleaned well, removing smudges, dust, or eraser fragments. To notice if there are any petite fragments on your paper or drawing, you should look at the move closer densely from a harsh angle, so that you can notice them contrasting from the paper`s arrive as they rise up. You may use a brush or compacted air to remove the fragments from the framing material.

Stay away from black, As a general rule, I always stay away from black, especially solid black-although, it may work if is part of a color policy with a particular molding and if it is not overpowering the drawing. It`s good to have something that has a range of values-including molding and mats, working as a set. Even with the values and gradations created within the graphite media, the mat or mats and the frame should all be selected to either compliment, subdue, or emphasize any particular value or aspect of your drawing.

Add a territorial dust cover, After attaching the art and framing materials to the definite frame, a dust cover can be used on the back to keep additional dust, spiders, or bugs from entering the framed photograph compartment. This is usually done by using a two-sided tape on the back advance of the molding all the manner around the perimeter. Then a piece of brown-colored paper is laid down on the adhesive make headway as it is stretched flat as you press it onto the adhesive fall . You then trim the outer edges of the brown paper to fit and then you are ready to attach your hanging wire, before placing your artwork on display.

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This entry was posted in Android on 30 April 2015 by hani.hmk . Post navigation ← Android | Reading Browser Content Provider

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MainActivity.java is as following. package com.hmkcode.drawing; import android.app.Activity; public class MainActivity extends Activity { protected void onCreate(android.os.Bundle savedInstanceState) { super.

onCreate(savedInstanceState); setContentView(R.layout.activity_main); } } Source Code @ GitHub

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( 4 ) Draw Happy Face Actual drawing will take place a sperate class ‘Face.java Here we need to do some math work to draw the face. We need to define locations of eyes & mouth based on face size. package com.

hmkcode.drawing.shapes; import android.graphics.Canvas; import android.graphics.CornerPathEffect; import android.graphics.Paint; import android.graphics.Path; import android.graphics.RectF; public class Face { Paint facePaint; Paint mePaint; float radius; float adjust; float mouthLeftX, mouthRightX, mouthTopY, mouthBottomY; RectF mouthRectF; Path mouthPath; RectF eyeLeftRectF, eyeRightRectF; float eyeLeftX, eyeRightx, eyeTopY, eyeBottomY; public Face(float radius){ this.

radius= radius; facePaint = new Paint(); facePaint.setColor(0xfffed325); // yellow facePaint.setDither(true); facePaint.setStrokeJoin(Paint.Join.ROUND); facePaint.setStrokeCap(Paint.Cap.ROUND); facePaint.

setPathEffect(new CornerPathEffect(10) ); facePaint.setAntiAlias(true); facePaint.setShadowLayer(4, 2, 2, 0x80000000); mePaint = new Paint(); mePaint.setColor(0xff2a2a2a); mePaint.setDither(true); mePaint.

setStyle(Paint.Style.STROKE); mePaint.setStrokeJoin(Paint.Join.ROUND); mePaint.setStrokeCap(Paint.Cap.ROUND); mePaint.setPathEffect(new CornerPathEffect(10) ); mePaint.setAntiAlias(true); mePaint.setStrokeWidth(radius / 14.

0f); adjust = radius / 3.2f; // Left Eye eyeLeftX = radius-(radius*0.43f); eyeRightx = eyeLeftX+ (radius*0.3f); eyeTopY = radius-(radius*0.5f); eyeBottomY = eyeTopY + (radius*0.4f); eyeLeftRectF = new RectF(eyeLeftX+adjust,eyeTopY+adjust,eyeRightx+adjust,eyeBottomY+adjust); // Right Eye eyeLeftX = eyeRightx + (radius*0.

3f); eyeRightx = eyeLeftX + (radius*0.3f); eyeRightRectF = new RectF(eyeLeftX+adjust,eyeTopY+adjust,eyeRightx+adjust,eyeBottomY+adjust); // Smiley Mouth mouthLeftX = radius-(radius/2.0f); mouthRightX = mouthLeftX+ radius; mouthTopY = radius – (radius*0.

2f); mouthBottomY = mouthTopY + (radius*0.5f); mouthRectF = new RectF(mouthLeftX+adjust,mouthTopY+adjust,mouthRightX+adjust,mouthBottomY+adjust); mouthPath = new Path(); mouthPath.arcTo(mouthRectF, 30, 120, true); } public void draw(Canvas canvas) { // 1.

draw face canvas.drawCircle(radius+adjust, radius+adjust, radius, facePaint); // 2. draw mouth mePaint.setStyle(Paint.Style.STROKE); canvas.drawPath(mouthPath, mePaint); // 3. draw eyes mePaint.setStyle(Paint.

Style.FILL); canvas.drawArc(eyeLeftRectF, 0, 360, true, mePaint); canvas.drawArc(eyeRightRectF, 0, 360, true, mePaint); } } ( 5 ) Activity Layout & Class In activity_main.xml is a simple layout with one FaceView view.

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At the end we will be able to add happy face using FaceView to our application as following:

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( 3 ) Create a new FaceView Class To create a custom view you need to extend View class. We will create a new FaceView class that extends View class. The custom view has one custom attribute radius which will be defined in attrs.

xml under values folder. FaceView constructor gets the value of radius attribute & initiates Face class. Face class is a class where we write our drawing logic. Override onDraw() method to call Face.draw() method.

Override onMeasure(), this method adjust the size of the view “width & hieght”. This method works based on the pass values to layoutwidth & layouthieght. package com.hmkcode.drawing; import com.hmkcode.

drawing.shapes.Face; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.util.AttributeSet; import android.util.Log; import android.view.

View; public class FaceView extends View { private float radius; Face face; public FaceView(Context context, AttributeSet attrs) { super(context, attrs); TypedArray a = context.getTheme().obtainStyledAttributes( attrs, R.

styleable.FaceView, 0, 0 ); try { radius = a.getDimension(R.styleable.FaceView_radius, 20.0f); } finally { a.recycle(); } face = new Face(radius); } @Override protected void onDraw(Canvas canvas) { super.

onDraw(canvas); face.draw(canvas); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); int desiredWidth = (int) radius*2+(int) Math.

ceil((radius/1.70)); int desiredHeight = (int) radius*2+(int)Math.ceil((radius/1.70)); int widthMode = MeasureSpec.getMode(widthMeasureSpec); int widthSize = MeasureSpec.getSize(widthMeasureSpec); int heightMode = MeasureSpec.

getMode(heightMeasureSpec); int heightSize = MeasureSpec.getSize(heightMeasureSpec); int width; int height; //Measure Width if (widthMode == MeasureSpec.EXACTLY) { //Must be this size width = widthSize; } else if (widthMode == MeasureSpec.

AT_MOST) { //Can’t be bigger than… width = Math.min(desiredWidth, widthSize); Log.d(“Width AT_MOST”, “width: “+width); } else { //Be whatever you want width = desiredWidth; Log.d(“Width ELSE”, “width: “+width); } //Measure Height if (heightMode == MeasureSpec.

EXACTLY) { //Must be this size height = heightSize; } else if (heightMode == MeasureSpec.AT_MOST) { //Can’t be bigger than… height = Math.min(desiredHeight, heightSize); } else { //Be whatever you want height = desiredHeight; } //MUST CALL THIS setMeasuredDimension(width, height); } public float getRadius() { return radius; } public void setRadius(float radius) { this.

radius = radius; } } Create a new XML file attrs.xml under values folder with the following content.

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Environment & Tools Windows 7 Eclipse ADT Nexus 5 ( 1 ) Create new Android Project Application Name: DrawFace Project Name: android-draw-happy-face Package Name: com.hmkcode.drawing ( 2 ) Happy Face Custom View We will create a new custom view that can be plugged directly into our layout XML file to add a new happy face.

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