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How To Draw 3D Drawings

How To Draw 3D Drawings How To Draw 3D Drawings

2. Place it in front of you at the perfect distance and angle so that every side of it is visible.

3. You should start by drawing the base of the object first and then gradually move upwards.

Originally Answered: Sketching: How can I draw a 3D picture?

Source: Artist Jonathan Harris Shows How An Realistic 3D Drawing Of A Black Hole Is Made (Clip)

According to me the answer to your question is that you can actually make 3D sketches on a paper as well as on a computer. So, you need to be well aware of both the tools. To start drawing 3D sketches on a paper follow these basic steps:

To draw 3D sketches, you need to know about the three basic concepts which are necessary to draw a 3D composition. They are:

4. Make sure to start with a light hand so that any mistakes are erasable.

Perspective- to represent a 3D object on a 2D surface then it is very important to give the rig impression on their height, width, depth, position etc.. in relation with each other.Texture- Different objects have different textures.

For eg. The texture of a brick is rough and uneven but the texture of an object made up of glass is very smooth. Therefore, it is very important to use textures in 3D sketches so that one can easily distinguish between two different objects.

Shades and shadows- this includes the direction of light, direction of shadow etc..

Start off with drawing in 1 point perspective. You will find many examples of one point perspective tutorials. This will introduce the concept of a vanishing point, which is the fundamental to representing a 3 dimensional object on a 2 dimensional plane (ie, a piece of paper or a computer screen).

I recommend starting with drawing the inside of a room in a house, such as a hallway.The next step is to draw an image with 2 point perspective. I recommend drawing an architectural body or a vehicle – anything with straight line geometry.

Try an office block rather than a classic domestic home (beware of sloping roofs since each slope has its own vanishing points, which can be harder to position) or a truck rather than a sports car (curves are tricky).

Once you are familiar with 2 points you can work up to many points. Your average scene in real life has close to infinite points of perspective, but you can dumb down most scenes to a small number and fudge the rest.

Your question is a bit vague. Do you want to learn how to draw images that look 3D? Or do you want to learn how create images using 3D software?Drawing anything is a talent that comes from dedicated practice and observation, no matter whether the tool you’re using is a pencil, or a computer.

Even the best 3D software won’t make you and artist without that talent. But being adept and competent with your tool is essential.Assuming you want to learn how to create images in 3D (something I am more expert in than traditional drawing) here is a brief list of what you should know:Creating a 3D image is a multi step process.

Unlike traditional drawing or painting, you don’t start to see what your finished piece will look like until you’re well into the project. You start off with a sketch of what your piece will end up looking like, and then you must build the objects in 3D in a modeler.

Once your models are finished, you’ll need to apply surface textures and characteristics, such as reflectivity, transparency, roughness and bumpiness, luminance, etc. The next step is to arrange the objects in your composition (this step is analogous to a photographer setting up a scene containing objects he wants to photograph).

This step involves a virtual camera, virtual lighting and a host of other factors that affect the way your scene appears. During this step you’ll execute a series of renderings, where the computer calculates all the components of your 3D scene to produce a final image.

There is a lot of trial and error in this stage because you’re constantly making adjustments to everything you’ve set up so far so that the finished rendering achieves the quality you want. Note: if you’re animating your scene there are a host of other steps you’ll have to go through too, but I’m not going to go into them here.

Most times you end up compositing your final image in Photoshop, just because there are somethings that are easier to do or fix there. So it’s important to develop a good work flow between 3D and 2D applications.

There is a multitude of 3D applications on the market. Some are free or very inexpensive while others cost a small fortune. They all have similar concepts at their most basic level, but they start to become more and more specialized depending on the level you want to achieve.

For example, there are some 3D applications that are targeted toward architectural renderings, and there are others that are best suited for creating 3D characters, and there are others that focus on specific niches such as creating fluids or vegetation that look and behave realistically.

Many of these applications can exchange data with each other so you can take advantage of the capabilities each one has, but that isn’t always the case. If you don’t already have a computer, and you want to buy one to create 3D images, I would recommend getting a Windows computer.

Unlike most of the graphic arts world, the 3D market has more products on the Windows side than the Mac OS. I personally use a Mac, but that’s because I am in an all Mac OS environment. Most 3D products I’m aware of exist on both platforms, but there are industry standards like 3D Studio Max, that don’t come in a Mac OS version.

And 3D software is some of the most computationally intensive and resource hungry software you can ever use on a personal computer, so whatever you buy, get as much RAM and hard disk storage as you can, and get the fastest CPU available.

If you can, take classes or join a user’s group focused on the software you want to use. There are a lot of concepts in 3D that take understanding and difficult to learn from manuals. Video tutorials are helpful but you can’t ask questions when you’re watching them.

Having experienced people to guide you and explain their methods and techniques is essential to becoming competent in the shortest amount of time.

Once you become an expert you can sell your 3D sketches online and earn money. Also, if you make digital paintings, sketches, photos then you can sell them on Showflipper. You must be wondering how to sell digital art online on Showflipper so, I will just tell you in one line. All you have to do is go to the website and then click on the sell online option and fill up the signup form. Also, you can participate in arts competition 2018 organized by Showflipper and become a winner. Showflipper gives you an opportunity of reaching out to people all over the world.

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5. After making the basic outline, check what you can do or at what angle any other lines need to be drawn for perfect 3D look.

Want to be more creative, or better understand a different culture? A new language can help.

Follow these steps and you’ll surely create wonderful 3D compositions….

Drawing a 3D picture is easy.You just have to look a drawing from particular perspective.Let us draw a simple book shelf or piece of furniture step by step.You just need a scale ,pencil ,white paper and a eraser.

Some terms used ahead are VPL :Vanishing point leftVPR: Vanishing point rightNow first draw the basic shape.Figure 1Figure 2To draw the cabinet doors, we’ll need to determine the center of thesecretary.

The “center” of an object appears to be in the middle, if theobject is facing forward in a front view. But this cabinet is turned tothe left, causing the “center” to shift. To find the true center, we’llhave to identify the perspective middle (see the figure below).

Mark the tworectangles with Xs and run a vertical line down the middle. Where thelines of each X intersect is the true middle. The middle rectangledoesn’t get a line down the middle, because it’s a solid piece of wood—the foldout of the desk.

Figure 3Join the meeting point of X so as to form the division for the cabinet doors.Also,add two narrow rectangles inside the larger top rectangles. Theseare the windowed cabinets.Figure 4Now, add a guideline to indicate the interior of the cabinet.

Draw theshelves to this point, which will add a sense of depth.The shelves travel along diagonal lines toward VPL. Be sure to keep all the vanishing lines parallel to one another.Make sure that the short, interior shelf lines also conform toperspective, by vanishing toward VPR, the same as the rest of the linesthat travel in that direction.

Figure 5Indicate the top of the piece by adding a new line.Carve out sections of the bottom to create the legs by default. Theinterior lines of the legs also conform to perspective by travelingtoward VPL and VPR.

Figure 6Now, round the corners to give it a more realistic look as below and add little detailing to it.Figure 7Add some books.Also allowed the interior of the bookshelf to fade into shadow. A line toindicate thickness has been added to the outline of the foldout desktop.

Figure 8 (Final drawing)Source :book by Hart Christopher (Basic Drawing made amazingly easy).Also you can try many more drawing using one point,two point or three point perspective.In the above image I have used one point perspective to draw 3-D image of a street view.

Source :Circle Line Art school (youtube)

And if you want to make 3D sketches on a computer then you need to have a perfect software and understanding of how to use its tools. By using lines and shapes you will draw a rough sketch of the object on the screen. Then you will start applying surface textures, characteristics such as reflexivity, transparency, roughness, luminance, etc. Also, you need to use other tools to give it a perfect 3D look. Making 3D sketches is not an easy thing to do, you should start making them while watching tutorials.

Great answers here,recently I came across a 3D sketch of our hand, it was so intriguing.1. Take a Sketch pad, keep your hand on it and use a pencil for demarcation of the hand boundaries.(see the Pic1)Pic12.

After the demarcation, use any color sketch pen, to draw a line from the sketch book’s left end to the right end by bending the line inside the demarcated area. (see the Pic2)Pic23. After you have made the guidelines or rulers, now fill in the gaps with similar lines but with some other colors as you wish.

(Pic3)Pic3There you go, a 3d sketch of your hand.All the best :)Source & Credits:How to Make 3D Handprint – DIY & Crafts – Handimania

I answered a question similar to this a while ago so I hope I’m not repeating myself, but:3D drawing of what? If you are interested in drawing buildings or furniture in perspective, we are talking about an incredibly complicated technical procedure involving viewpoints, horizon lines, vanishing points, extension lines, one-point, two-point, three-point perspectives, orthogonal projection, and so on.

You can spend years mastering the techniques. You can also purchase perspective charts, which grid off apparent space in a manner easily traced over to set up a drawing per a predetermined viewpoint. Or you can get Sketchup.

Sketchup is a 3D modeling and visualization program originally developed by a company called @Last Software. It was purchased and further developed by Google, who used it among other things to develop all the 3D buildings you see on Google Maps and Google Earth.

In fact, you can actually view your model in Google Earth, if it has been properly exported,:Google also established a web site called “Sketchup Warehouse” where you can share or download 3D models. You will be able to find almost anything you want, including people, plants, cars, furniture–you name it.

It is almost all free.Google later sold Sketchup to a company called Trimble, which has attempted to monetize the product by making a number of useful features available only in the paid version. You can still download a free version of the program and, while you have to ignore an opening nag screen every time you run it, it does the trick.

It really is very intuitive and easy to use. Do a search on Youtube for Sketchup tutorials. There are a million of them.Here is an animation I did in Sketchup. The figures and some of the equipment and lighting fixtures came from Sketchup Warehouse.

Sketchup images have a cartoon-y quality, so you might want to render. I recommend Kerkythea 2008. Kerkythea has a utility for exporting from Sketchup, including cameras, textures and lighting, that is a little clumsy compared to the in-Sketchup renderers that are available, but it still does the trick.

Kerkythea has also tried to monetize their product, but the old freeware version is still available and, again, it still does the trick. Here’s an animation I did for a client that was developed in Sketchup and rendered in Kerkythea 2008.

It took a while to render all the frames, but as you can see it’s do-able, and I got paid. Like Sketchup, there are lots of Kerkythea tutorials on Youtube.Everything in that animation except for the titles was done with freeware, and I could have used Gimp (free) instead of Photoshop (not free) even for those.

Here’s some other shareware/freeware I used to create the second animation:Videomach (to string together all the individual frames into an animation). Videomach is technically shareware, so you have to ignore a nag screen if you don’t want to pay the 20 bucks.

I use a really old version to write ot AVI files, which are huge, so I convert them to WMV files withMicrosoft MovieMaker. It’s right there on you PC and it’s free. The WMV format is much smaller than AVI so after I’ve done the conversion I save the WMV and eraes te AVI.

I also add music in MovieMaker. You may want to edit the music before you insert it into your animation I use Audacity. Also freeware and an excellent program. Sketchup. Does the trick.

Hi, I am Jasmin, and I work for Showflipper Inc. Showflipper Inc has been a pioneer and champion of promoting artwork of emerging artists across the spectrum of Fine Art, Digital Art, Fabric Art, Sculpture, Jewelry and Books. We provide a selling and showcase platform for such artists and help in the promotion of their artwork across multiple online channels including social media.

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