How To Draw A 3D Pictures

January 3, 2019 7:14 am by theundertown
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How To Draw A 3D Pictures

2. Place it in front of you at the perfect distance and angle so that every side of it is visible.

Add lines to connect the 2 squares. Connect each corner of the first square to its corresponding corner on the second square. For example, draw a line from the upper left-hand corner of the first square to the upper left-hand corner of the second square.

[3] These lines will create the illusion of the top, bottom, and sides of the cube.

Trace over the completed horizontal lines. To make the 3D effect really pop, define the lines you have drawn. Trace the entire length of all of these lines, including the straight sections and the curved sections.

You can use a pen, colored pencils, or marker to trace the lines.[9] The ink can be done in any one color or in a variety of colors.

To draw 3D sketches, you need to know about the three basic concepts which are necessary to draw a 3D composition. They are:

Start a drawing with a horizon line. For drawings that aim to show a great distance, it’s important to create a horizon line where the sky meets the land. This line creates a point that is the furthest away from the viewer.

It should usually be located between a third and half of the way up your page and span the entire page.[11] This is a great way to start a landscape drawing. Once you draw the horizon line, you can begin drawing the foreground below it and the sky or large objects in the landscape above it.

4. Make sure to start with a light hand so that any mistakes are erasable.

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Draw variations of the 3D box. Once you get the hang of drawing the 3D box, you can start drawing other shapes, such as a rectangular box. For a rectangular box, start by drawing a rectangle. Then draw a second rectangle slightly to one side and above the first.

Finally connect the corresponding corners of both rectangles together. You can do other shapes, such as triangles, stars, or abstract shapes.

Once you become an expert you can sell your 3D sketches online and earn money. Also, if you make digital paintings, sketches, photos then you can sell them on Showflipper. You must be wondering how to sell digital art online on Showflipper so, I will just tell you in one line. All you have to do is go to the website www.showflipper.com and then click on the sell online option and fill up the signup form. Also, you can participate in arts competition 2018 organized by Showflipper and become a winner. Showflipper gives you an opportunity of reaching out to people all over the world.

Draw a square. Creating a 3D box begins by simply drawing a square with your pencil, since some lines may need to be erased. The square can be a variety of sizes, but it should only take up a quarter of the page at most.

Center it on the page, so there is room to draw the rest of the box.[1] In the final drawing, this first square will serve as the front of your box.

3D drawings use optical illusions to make it appear that an image has depth. This technique can make any drawing come to life. It may seem difficult to achieve but it is actually easier than it appears. With a few techniques, you can make 3D drawings of a wide variety of objects.

Great answers here,recently I came across a 3D sketch of our hand, it was so intriguing.1. Take a Sketch pad, keep your hand on it and use a pencil for demarcation of the hand boundaries.(see the Pic1)Pic12.

After the demarcation, use any color sketch pen, to draw a line from the sketch book’s left end to the right end by bending the line inside the demarcated area. (see the Pic2)Pic23. After you have made the guidelines or rulers, now fill in the gaps with similar lines but with some other colors as you wish.

(Pic3)Pic3There you go, a 3d sketch of your hand.All the best :)Source & Credits:How to Make 3D Handprint – DIY & Crafts – Handimania

Choose the object you would like to draw. The object you pick needs to have a clear and simple outline, as this will make it easier to create your 3D drawing. For example, you could draw a hand, a banana, or a doughnut.

Each has a simple outline and overall shape.[5] Trace the item you want to draw if it is a size that fits on your piece of paper. For instance, you can use your hand, as it will fit on a standard piece of paper and can easily be traced.

And if you want to make 3D sketches on a computer then you need to have a perfect software and understanding of how to use its tools. By using lines and shapes you will draw a rough sketch of the object on the screen. Then you will start applying surface textures, characteristics such as reflexivity, transparency, roughness, luminance, etc. Also, you need to use other tools to give it a perfect 3D look. Making 3D sketches is not an easy thing to do, you should start making them while watching tutorials.

First, draw a horizon line. From there, use a technique to make the item appear like it is rising from the horizon line. Do the outline first, and then fill in the minor details.

Erase the lines to make the cube look solid, if necessary. If you are trying to draw a solid cube, as opposed to a transparent one, you need to erase some of the lines you have drawn. Erase any line that you wouldn’t be able to see from the angle you have drawn.

[4] Lines to erase include the bottom right-hand side connecting line, the right-hand side of the second square, and the bottom line of the second square. It may seem strange that you needed to draw these lines in the first place, but they helped you draw the cube in the right shape.

According to me the answer to your question is that you can actually make 3D sketches on a paper as well as on a computer. So, you need to be well aware of both the tools. To start drawing 3D sketches on a paper follow these basic steps:

Drawing a 3D picture is easy.You just have to look a drawing from particular perspective.Let us draw a simple book shelf or piece of furniture step by step.You just need a scale ,pencil ,white paper and a eraser.

Some terms used ahead are VPL :Vanishing point leftVPR: Vanishing point rightNow first draw the basic shape.Figure 1Figure 2To draw the cabinet doors, we’ll need to determine the center of thesecretary.

The “center” of an object appears to be in the middle, if theobject is facing forward in a front view. But this cabinet is turned tothe left, causing the “center” to shift. To find the true center, we’llhave to identify the perspective middle (see the figure below).

Mark the tworectangles with Xs and run a vertical line down the middle. Where thelines of each X intersect is the true middle. The middle rectangledoesn’t get a line down the middle, because it’s a solid piece of wood—the foldout of the desk.

Figure 3Join the meeting point of X so as to form the division for the cabinet doors.Also,add two narrow rectangles inside the larger top rectangles. Theseare the windowed cabinets.Figure 4Now, add a guideline to indicate the interior of the cabinet.

Draw theshelves to this point, which will add a sense of depth.The shelves travel along diagonal lines toward VPL. Be sure to keep all the vanishing lines parallel to one another.Make sure that the short, interior shelf lines also conform toperspective, by vanishing toward VPR, the same as the rest of the linesthat travel in that direction.

Figure 5Indicate the top of the piece by adding a new line.Carve out sections of the bottom to create the legs by default. Theinterior lines of the legs also conform to perspective by travelingtoward VPL and VPR.

Figure 6Now, round the corners to give it a more realistic look as below and add little detailing to it.Figure 7Add some books.Also allowed the interior of the bookshelf to fade into shadow. A line toindicate thickness has been added to the outline of the foldout desktop.

Figure 8 (Final drawing)Source :book by Hart Christopher (Basic Drawing made amazingly easy).Also you can try many more drawing using one point,two point or three point perspective.In the above image I have used one point perspective to draw 3-D image of a street view.

Source :Circle Line Art school (youtube)

Source: Artist Jonathan Harris Shows How An Realistic 3D Drawing Of A Black Hole Is Made (Clip)

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Perspective- to represent a 3D object on a 2D surface then it is very important to give the rig impression on their height, width, depth, position etc.. in relation with each other.Texture- Different objects have different textures.

For eg. The texture of a brick is rough and uneven but the texture of an object made up of glass is very smooth. Therefore, it is very important to use textures in 3D sketches so that one can easily distinguish between two different objects.

Shades and shadows- this includes the direction of light, direction of shadow etc..

Draw a second square that intersects with the first square. Place the second square positioned slightly to one side and above the first square. Begin by drawing the bottom line of the second square so its center intersects with the center of the left side of the first square.

Then draw the right side of the second square so that its center intersects with the center of the top of the first square. Then finish drawing the top and left side of the second square.[2] The second square should be exactly the same size as the first square.

This second square will be the back of the cube in the final drawing.

Start by drawing a rectangle as the tabletop. If it helps when drawing the 3D aspects, think of the rectangle as a long, stretched out cube. Then, draw four cylinders or 3D poles coming from each of the four sides.

You can look online for images of 3D tables and copy those if that’s easier.

Originally Answered: Sketching: How can I draw a 3D picture?

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Color the sides of the cube if you like. To highlight the 3D perspective of your drawing, you can color each side of the box a different color. This makes it clear that the drawing has depth and that each side of the box is distinctive.

Your question is a bit vague. Do you want to learn how to draw images that look 3D? Or do you want to learn how create images using 3D software?Drawing anything is a talent that comes from dedicated practice and observation, no matter whether the tool you’re using is a pencil, or a computer.

Even the best 3D software won’t make you and artist without that talent. But being adept and competent with your tool is essential.Assuming you want to learn how to create images in 3D (something I am more expert in than traditional drawing) here is a brief list of what you should know:Creating a 3D image is a multi step process.

Unlike traditional drawing or painting, you don’t start to see what your finished piece will look like until you’re well into the project. You start off with a sketch of what your piece will end up looking like, and then you must build the objects in 3D in a modeler.

Once your models are finished, you’ll need to apply surface textures and characteristics, such as reflectivity, transparency, roughness and bumpiness, luminance, etc. The next step is to arrange the objects in your composition (this step is analogous to a photographer setting up a scene containing objects he wants to photograph).

This step involves a virtual camera, virtual lighting and a host of other factors that affect the way your scene appears. During this step you’ll execute a series of renderings, where the computer calculates all the components of your 3D scene to produce a final image.

There is a lot of trial and error in this stage because you’re constantly making adjustments to everything you’ve set up so far so that the finished rendering achieves the quality you want. Note: if you’re animating your scene there are a host of other steps you’ll have to go through too, but I’m not going to go into them here.

Most times you end up compositing your final image in Photoshop, just because there are somethings that are easier to do or fix there. So it’s important to develop a good work flow between 3D and 2D applications.

There is a multitude of 3D applications on the market. Some are free or very inexpensive while others cost a small fortune. They all have similar concepts at their most basic level, but they start to become more and more specialized depending on the level you want to achieve.

For example, there are some 3D applications that are targeted toward architectural renderings, and there are others that are best suited for creating 3D characters, and there are others that focus on specific niches such as creating fluids or vegetation that look and behave realistically.

Many of these applications can exchange data with each other so you can take advantage of the capabilities each one has, but that isn’t always the case. If you don’t already have a computer, and you want to buy one to create 3D images, I would recommend getting a Windows computer.

Unlike most of the graphic arts world, the 3D market has more products on the Windows side than the Mac OS. I personally use a Mac, but that’s because I am in an all Mac OS environment. Most 3D products I’m aware of exist on both platforms, but there are industry standards like 3D Studio Max, that don’t come in a Mac OS version.

And 3D software is some of the most computationally intensive and resource hungry software you can ever use on a personal computer, so whatever you buy, get as much RAM and hard disk storage as you can, and get the fastest CPU available.

If you can, take classes or join a user’s group focused on the software you want to use. There are a lot of concepts in 3D that take understanding and difficult to learn from manuals. Video tutorials are helpful but you can’t ask questions when you’re watching them.

Having experienced people to guide you and explain their methods and techniques is essential to becoming competent in the shortest amount of time.

Start off with drawing in 1 point perspective. You will find many examples of one point perspective tutorials. This will introduce the concept of a vanishing point, which is the fundamental to representing a 3 dimensional object on a 2 dimensional plane (ie, a piece of paper or a computer screen).

I recommend starting with drawing the inside of a room in a house, such as a hallway.The next step is to draw an image with 2 point perspective. I recommend drawing an architectural body or a vehicle – anything with straight line geometry.

Try an office block rather than a classic domestic home (beware of sloping roofs since each slope has its own vanishing points, which can be harder to position) or a truck rather than a sports car (curves are tricky).

Once you are familiar with 2 points you can work up to many points. Your average scene in real life has close to infinite points of perspective, but you can dumb down most scenes to a small number and fudge the rest.

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Draw a car and then draw extensions through the back. Also go to dragoart.com, they help with anything regarding drawing.

Hi, I am Jasmin, and I work for Showflipper Inc. Showflipper Inc has been a pioneer and champion of promoting artwork of emerging artists across the spectrum of Fine Art, Digital Art, Fabric Art, Sculpture, Jewelry and Books. We provide a selling and showcase platform for such artists and help in the promotion of their artwork across multiple online channels including social media.

Erase the pencil outline. After the ink has dried, erase the initial outline that you made. This will add to the 3D effect of your drawing and make the object pop off the page.[10]

Three Methods:Drawing a 3D BoxDrawing a 3D Optical IllusionUsing PerspectiveCommunity Q&A

It simply depends on lighting. If the object you wish to draw is right in front of you, just study where the light hits the surface of the object and where the shadows correspond with the light. Most shadows are in the corners or on the side where the light isn’t reflecting off the surface of the object.

Now the question of when? Well, first you must know where the lights hit the surface, Then you shade opposite of the lighted surface.

Draw the outside as the inside and then fill with ink and let dry.

Study your subject. If you want to draw something in 3D that you have in real life, it can be help to look at its details. By looking at it, you can begin to understand how you will translate real world depth on to a flat surface.

For example, if you want to draw a bowl of fruit sitting on a table, you should study how all the elements of your composition relate to each other. How much of the fruit, bowl, and table can you see? Where does each part intersect with the others? Where are shadows located and where does the light hit your objects?

Draw horizontal, parallel lines across the page. Cover the whole the whole paper with these lines expect for inside the shape you have outlined. Make the lines close together, at most 0.25 inches (0.64 cm) apart all the way down the page.

[7] It’s easiest to draw these lines by using a ruler, so that they are completely straight and evenly spaced. If you are using lined notebook paper, you could you trace over the existing lines

Incorporate a vanishing point in to a drawing. A vanishing point is the spot where items in the distance disappear. In practical terms, it is the spot where parallel lines that go from the front of the image to the back of the image come together on the page.

Marking this spot at the center of your horizon line allows you to have a spot to end items that are moving into the distance.[12] For instance, if you are looking straight down a road, there is a point in the distance where you can no longer see the road.

While the road will be wide at the bottom of your drawing, which is the spot closest to the viewer, the sides of the road will come together and end at the vanishing point.

Make a light preliminary outline of the object with pencil. Either draw or trace the outline of the object you want to draw on your piece of paper. Center the object on the page, although it can touch the top or bottom of the paper if necessary.

[6] Draw this outline lightly so you can erase any unnecessary pencil marks later in the process.

First, you make your horizon line. After that, you determine your vanishing point. You may draw a line there if you would like. After that, draw your shape/picture/letter. Then, draw lines from the edges of your shape to the vanishing point.

Do not draw from the edges that will pierce the object. Then, once all of the lines that aren’t piercing the object are connected to the vanishing point, cut the lines to however long you wish the width to be.

Erase the rest. Then, shade the opposite to where the sun would be. This will make it appear 3-D.

5. After making the basic outline, check what you can do or at what angle any other lines need to be drawn for perfect 3D look.

Follow these steps and you’ll surely create wonderful 3D compositions….

Español: dibujar en 3D, Português: Desenhar em 3D, Italiano: Disegnare in 3D, Русский: рисовать в 3D

3. You should start by drawing the base of the object first and then gradually move upwards.

Draw curved lines inside the shape outline. Start each of these curved lines where one of the straight parallel lines touches the outline. Draw the curve across the entire outline and then come back down, connecting at the end to the corresponding straight line on the opposite side of your outline.

[8] Each curved line will complete a horizontal line that goes all the way across the page. The curved lines should mimic the general shape of the item you are drawing. If the shape varies, the lines should gradually transition to follow the object’s shape.

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