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How To Draw A Cartoon Hand.

Ever frame up with glass, I would always ensnare with glass, just I would too drop the surplus money for the UV safety glass. However, I would never use non-glare glass or plexiglas.

The glass can be superbly clean and should be tested for finger prints, dust, hair, or other foreign material, before securing it lastingly in the frame. You can have to do this more than once.

The drawing should be cleaned well, removing smudges, dust, or eraser fragments. To see if there are any tiny fragments on your paper or drawing, you must look at the follow closely from a grave angle, so that you may notice them contrasting from the paper`s draw near as they rise up. You could use a brush or compressed air to remove the fragments from the framing material.

Stay away from black, As a general rule, I always stay away from black, especially solid black-although, it could work if is part of a color street with a particular molding and if it is not overpowering the drawing. It`s good to have something that has a range of values-including molding and mats, working as a set. Even with the values and gradations created within the graphite media, the mat or mats and the frame can all be selected to either compliment, subdue, or emphasize any particular value or aspect of your drawing.

Let your artwork breathe, In attaching the drawing to the backing or whatever secures its position within the mats or frame, it must only be secured at the top and allowed to hang if an adhesive or tape is used. It should not be secured gravely at all four corners or around its perimeter, because the humidity changes recurrently and the paper has to have liberty to flex, expand, and contract. Otherwise, the paper will ripple or develop processions if it is contained in any roadway situation comedy in the paper become extremely obvious when the lighting is directional or at an angle to the framed piece of art. The light causes highlight and shadow because of the contours in the paper. Some framers are using a large plastic photo type corner that allows the paper to slide in and be secure at all four corners and still allow for the flexing of the paper. It seems to be working quite well, as many of my drawings and illustrations using other media on paper, have been framed this mechanism for a number of years.

Use acid- complimentary materials, Any matting, tape measure or adhesive, barriers, or championship that you use in the framework of your fine art or drawing must be utterly acid free. Acidic materials, after long times of time may actually damage the artwork in the frame by distorting the actual paper or by turning the paper a yellowish color.

It`s how your completed artwork is presented that makes all the difference. Although it`s tantalizing to purely place your drawing in a ready-made frame, there are many things that you can take in reasoning before framing your artwork to insure it is adequately fortified over the years.

Add a territorial dust cover, After attaching the art and framing materials to the definite frame, a dust cover can be used on the back to keep supplementary dust, spiders, or bugs from entering the framed photograph compartment. This is usually done by using a two-sided tape on the back advance of the molding all the process around the perimeter. Then a piece of brown-colored paper is laid down on the adhesive take place as it is stretched flat as you press it onto the adhesive eventuate . You then trim the outer edges of the brown-colored paper to fit and then you are ready to attach your hanging wire, before placing your artwork on display.

Use matting, I prefer using mats with the framing of my drawings. If an acidic matting is use, it must be backed by an acid-free material that will act as a territorial barrier between the matting and the drawing. There is a standard thickness that is necessary and favored in the industry for this buffer or barrier. The same introspection must be given to the backing of your drawing. If your drawing or art is backed or mounted on an acid-free material, the barrier is unnecessary . Some framers use a foam-core board for backing.

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Below are some examples of three-fingered-hands and four-fingered-hands.

You can often relate your cartoon character’s facial expression to their hands.  For example, if your character were enraged, they would display a facial expression of gritted teeth and lowered eyebrows, with clenched fists of anger. On the other hand (no pun intended), your character could have a smile on his face with his thumbs up, suggesting everything is ‘okay’.

You will also want to include finger tips as ‘joints’ otherwise you won’t know where the finger ends. Then sketch around all the joints to create your hand. Once completed, sketch in fully.

There is more to this section…. Hands holding objects. But I’ll leave this as a taster. I hope this tutorial is helpful. Suggestions for improvements are welcome.

Once you have completed that, you can start shaping the hands into a curvier hand-form. Again, sketch this in lightly in case of mistakes. Once you are happy with the result, sketch in the hands properly.

The final method for drawing fingers is to use circles as joints where necessary.


Today I have added an extract from my upcoming tutorial ebook: How To Draw Cartoons (well that’s the current working title anyway). This section will teach you how to draw hands. Click below, or the image to read the full article.

The best method for drawing hands is to start off with a simple cup shape that represents the palm. Next, you build on this by lightly sketching in ‘sausage-like’ shapes around the circle to represent fingers. Finally, you add in the thumb, just below and to the side of the fingers (the side depending on which hand you are drawing).

Envato Market has a range of items for sale to help get you started.

Tip: Women’s hands are longer and more slender. Sometimes the ends of the fingers are slightly pointier too.

Hands are an essential part of your cartoon character. They can help determine moods, hold things, point to places and much more. In that respect, hands are just as important as the face.

In the meantime, here is the How to Draw Cartoon Heads snippet from my upcoming eBook..

Another method for drawing hands is to use the stick method, as shown below. Start by drawing a circle this time as a guide, then place your sticks where you want the centre of your fingers to be. Then sketch around the sticks so that it makes up the fingers (and thumb.) Once complete, sketch it fully.

This is the trickiest and most time-consuming method, but always delivers the best results if executed correctly.

So first draw your oval shape to represent the palm. Then add in all the circles which represent the joints. Ideally your joints will be the same width as the fingers/ thumbs themselves.

Many cartoon characters have three fingers and a thumb for each hand, although Manga-style characters tend to have the full human form of four fingers and a thumb. There is no exact rule for this though, so draw as you please. The same goes for thumbnails. Most cartoonists prefer not to draw thumbnails (me for one), but feel free to put them in if you so choose.

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