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How To Draw A Manga Body.

Stay away from black, As a general rule, I always stay away from black, especially solid black-although, it should work if is part of a color road with a particular molding and if it is not overpowering the drawing. It`s great to have something that has a range of values-including molding and mats, working as a set. Even with the values and gradations created within the graphite media, the mat or mats and the frame should all be selected to either compliment, subdue, or emphasize any particular value or aspect of your drawing.

Use matting, I prefer using mats with the framing of my drawings. If an acidic matting is use, it can be backed by an acid-free material that will act as a protective barrier between the matting and the drawing. There is a standard thickness that is necessary and favored in the industry for this buffer or barrier. The same study should be given to the backing of your drawing. If your drawing or art is backed or mounted on an acid-free material, the barrier is avoidable . Some framers use a foam-core board for backing.

Employment acid- gratuitous materials, Whatsoever matting, videotape or adhesive, barriers, or mount that you employment in the framing of your nontextual matter or drawing must be totally acid free. Acidic materials, after long periods of time should actually damage the artwork in the frame by distorting the actual paper or by turning the paper a yellowish color.

Add a protective dust cover, After attaching the art and framing materials to the definite frame, a dust cover should be used on the back to keep additional dust, spiders, or bugs from entering the framed photograph compartment. This is usually done by using a two-sided tape on the back come about of the molding all the manner around the perimeter. Then a piece of brown-colored paper is laid down on the adhesive follow as it is extended flat as you press it onto the adhesive draw nearer . You then trim the outer edges of the brown paper to fit and then you are ready to attach your hanging wire, before placing your artwork on display.

E`er ensnare with glass, I would e`er frame up with glass, simply I would too pass the duplicate money for the UV safekeeping glass. However, I would never use non-glare glass or plexiglas.

The drawing can be cleaned well, removing smudges, dust, or eraser fragments. To notice if there are any petite fragments on your paper or drawing, you can look at the hap closely from a serious angle, so that you can notice them contrasting from the paper`s near as they rise up. You can use a brush or compacted air to remove the fragments from the framing material.

It`s how your completed artwork is presented that makes all the difference. Although it`s teasing to purely place your drawing in a ready-made frame, there are many things that you can take in thinking before framing your artwork to insure it is adequately protected over the years.

The glass can be tremendously clean and must be tested for finger prints, dust, hair, or other foreign material, before securing it permanently in the frame. You can have to do this more than once.

Let your artwork breathe, In attaching the drawing to the backing or whatever secures its plight within the mats or frame, it must only be secured at the top and allowed to hang if an adhesive or tape is used. It should not be secured seriously at all four corners or around its perimeter, because the humidity changes chronically and the paper has to have liberty to flex, expand, and contract. Otherwise, the paper will ripple or develop spates if it is confined in any manner sequences in the paper become extremely obvious when the lighting is directional or at an angle to the framed piece of art. The light causes highlight and shadow because of the contours in the paper. Some framers are using a large plastic photo type corner that allows the paper to slide in and be secure at all four corners and still allow for the flexing of the paper. It seems to be working quite well, as several of my drawings and illustrations using other media on paper, have been framed this style for a number of years.

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Learn how to draw anime body female body step by step drawing tutorialsDrawing the chestImage titled draw an anime body step 8Drawing an anime guy step by stepDescription there is three different body positions that you will be drawing today you can choose to draw all three or you can pick one out of the bunchHow to draw anime body with step by step tutorial for drawing male manga bodies

One more thing I wanted to cover regarding the torso is how to draw it if an arm is lifted. ^_^ I have personally found this difficult sometimes, so I figured it was a good thing to go over. If the arm is lifted, then the back of the torso will be exposed. Although a female’s torso isn’t as round and full as a males, it should still stick out in the back. Don’t make the upper torso too narrow. Notice also how the top of the right-most breast doesn’t just keep curving inwards in a circle; remember that it is not a full sphere, so it is attached to the muscles of the shoulder.

Add the guidelines for the body shape. Draw a vertical line and in the third and fourth segment of the rectangle, draw the curve of the body.

Here are some more examples of various shoulder positions. Notice that the shoulders are never drawn flat and dull.

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Draw the head and torso. Make the man’s trunk broader as compared to a female’s slender waistline.

For the final pose of this tutorial, here is an example of someone drawn from behind (which you may actually need to draw at one point, especially if you are going to do manga ^_^). Just as before, the subject can be equally divided in half. Things to look out for at this angle include the neck; it connects up into the skull, and should obscure part of the face. The midsection should be somewhat hourglass shaped, but again, don’t overexaggerate the curve unless you really know your anatomy (you have to know the basics before you can start bending the rules). Don’t overdefine the lines on the behind, since there’s little reason to do so. Be careful when drawing the arms; from the back, the elbows should be more prominent than usual. Check out the section on arms for more information.

Here is a similar pose, this time shown at a side angle. I have found side views to be difficult, since I had a hard time finding decent reference pictures. ^_^ Notice that the body is composed of the same basic shapes, except the shapes have been rotated around. One of the things you need to consider when drawing from this angle is the shape of the upper torso. It isn’t shown very well here, but as you come straight down from the neck, the chest will stick out slightly at a sharp angle as you come to the collarbone. After that point, the torso is drawn at a smooth diagonal until you reach the hemisphere shape of the breasts (remember that they are half spheres; don’t draw them like beach balls!) Beneath that, the torso continues to protrude outwards slightly until it reaches the bottom of what would be the ribcage (its a little over one headlength down from the shoulders). After the ribcage, curve back inwards a little for the stomach. Other things to look out for are the shape of the legs (the thighs round out in front, and are flatter in back, while the lower legs are just the opposite) and the subject’s behind (make sure you don’t exaggerate it too much).

Legs can be another problem area for artists. It’s hard to make them shaped properly (especially when you don’t practice very much, like me… ^_^;) Just like with the arms, it is important not to make them perfectly straight like cylinders. It is especially helpful to use ovals to help you get the shape right rather than cylinders, because the ovals better suit the shape of the thighs and calves. The upper part of each leg should be thicker, rounder, and shorter than the lower part of leg. When drawing the legs, start them thicker at the top, then taper them down until the reach the knee. As with the elbow on the previous page, the knee should be defined; it’s a joint and should be drawn, the leg isn’t made of rubber. ^_^ Notice how the knee bulges outwards slightly; the leg doesn’t just go straight down. The muscles on the lower leg, especially the calves, should protrude a little.

Here is one last pose to go over the size and placement. It’s harder to see here, but the breasts are still at the 45 degree angle from the center line (which isn’t drawn in this picture; sorry about that ^_^;). Notice that the leftmost breast is drawn as a half-sphere, not as a full sphere. If you want to exaggerate the size, that’s your choice, but I personally don’t think its necessary.

Sketch the basic guidelines for the legs and arms. Use circles and oblongs. Use circles for the palm and the joints.

Español: dibujar un cuerpo de Anime, Português: Desenhar um Corpo de Anime, Italiano: Disegnare un Corpo per Anime, Deutsch: Einen Animations Körper zeichnen, Français: dessiner un personnage version manga, Русский: рисовать человеческое тело в стиле аниме, 中文: 画漫画人物, Bahasa Indonesia: Menggambar Badan Anime, Nederlands: Het lichaam van een anime tekenen, ไทย: วาดคนแบบอนิเมะ, العربية: رسم الأجسام على طريقة الأنمي, 日本語: アニメ風に人間の体を描く

On the picture to the right, notice how the calves obscure part of the thigh. In the left picture, notice that the lower part of the legs that are lifted up are not visible, since they are hidden behind the rest of the leg.

Add two slanted lines. These are used to connect the middle of the neck to the edge of the rectangle.

Add guidelines. Use these for the extremities, using lines and circles.

Sketch the a big rectangle below the head. Allot a reasonable space for the neck between the head and the rectangle. Divide the rectangle into 4. The first upper segment must be 1/5 of the other segment.

Well, just as its important to be able to draw someone from the front, you may also wish to draw them from behind. In which case, it helps to know how to actually draw someone’s behind. ^_^ I wasn’t going to add this, but since many anime girls are draw in skin tight suits or swimsuits, it’s kind of important. Umm… I don’t know quite what to say; just be careful how you make the legs connect to the rest of the body. There’s more info in the next section of this tutorial. If you need extra reference, get that figure drawing book by Burne Hogarth mentioned in my recommended reading section. He has several pages devoted to the subject. -_^

When the leg is bent, the knee can be drawn like a flat plane. I shaded these legs to help give you a better idea of their form. There are better details on this in various figure drawing books, but since you don’t often see every bone and muscle on an anime character, I didn’t feel the need to go over everything. ^_^ 

You would probably make them 3 to 4 heads tall, and they usually would be more stubby than a teen or an adult. Their fingers would be shorter, and their legs would only be a little longer than their torso.

I am going to begin this tutorial by addressing one of the most common requests that I receive: how to draw women’s breasts (heh, I never thought I’d actually be making a tutorial about this…. ^_^). One of the most important things you should consider is to make your subject look natural; you can draw an attractive female without making her look like a “silicon implant ad,” as a friend of mine put it. ^_^

First, do a silhouette of the torso of the person. The silhouette gives you a space where you can detail. Then go over the silhouette, drawing in shoulder muscles, neck bones, pectoral muscles, breasts, and such.

Afterwards it’s all about envisioning what you want to person to be doing. If the silhouette of the torso is flat on the water, maybe they are doing a backstroke. Then erase the silhouette layer and make new silhouettes for the other body parts.

The arm is split into three categories. Drawing a deltoid is similar to drawing a tear drop. The point of the tear drop should be pointed in the direction of the arm. The humerus can be drawn as a cylinder.

It should come down no further than the navel. The forearm kind of looks like a baseball bat. It should extend down to the groin where the hand will start. Make sure when you connect the forearm to the humerus that the pinch is not as tight as the pinch in the wrist.

The hand is kind of like a trapezoid, with the wider spot being where the fingers extend. The wider spot shouldn’t be too much wider than the wrist.

Can you do drawing for front facing male body not slanted please?

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The main problems people seem to have with drawing breasts are the shape and the placement. A lot of artists (professionals as well as amatuers) make them look like balloons that have been taped onto the subject’s chest; this is hardly a natural look. If you look through figure drawing books, you’ll see that they are more like halves of a sphere or overturned teacups rather than balloons.

Add more details and clothes. Erase the initial draft lines.

Now, note the position. Imagine a central guideline that runs down the center of your subject’s body, as shown at the left. The breasts are at 45 degree angles from that center line, and are about halfway down the chest (shown by the red diagonal guidelines). Be very careful not to draw them too close together or too far apart, or too high on the chest; these are commonly made mistakes. As you will see in examples below, this basic rule of the 45 degree placement will apply to pretty much whatever pose you are using.

Add the shape of the girl such as the arms, neck and body shape.

Now, lets move on to the neck and shoulders. When you draw the shoulders, notice that they are slope down smoothly, they aren’t flat. Try to take the musculature structure of the neck and shoulders into consideration, especially if you are going for a more realistic look. They should be shaped more like a clothes hanger, and not drawn flat and hard.

Erase the draft lines and add more details. You can add the clothes but be sure to follow the figure of the body.

Draw a stick figure. Use a circle for the head, small circles for the location of the joints and small triangles for the hands and feet. These shapes are connected using lines to make a framework for the body.

Sketch a few more details like the hair and clothing. Make sure that the clothing is close to the skin.

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That concludes the female figure drawing tutorial. I hope this gives you an understanding of basic anatomy, and helps you out when drawing full body subjects.

Basically use ‘swish’ lines. Draw the contact stage of a martial arts movement and then draw curved lines from where the limb was before. This illustrates the direction from which the limb has moved.

Five Methods:Drawing the Female BodyDrawing the Male BodyFocusing on the Female BodyFocusing on the Male BodyAlternating Male BodyCommunity Q&A

Try using softer lines for females and more angular lines for males. Also, try to make the arms more slender on females, and more muscular on males.

Draw the head and torso. Add feminine details like the breasts and remember to make the waistline look slender and the hips slightly wide.

Sketch the shape of the face and the main frame of the body. Draw a curved rectangle for the upper body. Draw a pantie-like shape for the hips.

Remember that hair has volume and is often layered. Don’t make it too perfect, because real hair is not like that.

All right, now that we’ve gone over the major areas in detail, lets put them all together and make a full body pose. 🙂 When drawing your subject, you can either begin with the prelimiary ovals and circles, or you can go straight to the final draft, whichever you are most comforable with. If you are using circles and ovals, then you will notice that the main body (torso and pelvis) are composed of two basic shapes, both of which curve inwards towards the stomach. I’m not going to go over these a lot, because they have been well documented in other figure drawing tutorials. ^_^ Make sure that both of these shapes, as well as the head, are aligned along a central guideline (as shown). This guideline is pretty much the spine of the character, and will determine the pose she is going to be in. Notice here that the center line curves to the left a little on the pelvis; this is because her weight is shifted and her left hip sticks out slightly (which makes the pose a little more interesting than if her weight is evenly balanced). The body can be equally divided in half as shown by the red guidelines. You can use that as a general reference when determining how long the legs should be in proportion to the rest of the body, but often times in anime the length of the legs is exaggerated, for both males and females, and it looks just fine.

Sketch the a big curved rectangle below the head and a circle of the same diameter. Allot a reasonable space for the neck between the head and the rectangle.

You would draw it the same way that you would draw female hair, just a bit shorter if you do not want the male to have long hair.

Here are some more poses. I didn’t use the preliminary ovals this time because I forgot, but you should be able to see the oval shapes of the various parts of the legs. Again, I would like to bring attention to the knee, especially in the lower pictures. 

Here is another pose, showing the torso from a front view. Note how the breasts are still located at 45 degree angles from the center line of the body. Oh, also take note of the shading. After looking at various examples, I find that shading in this fashion (rather than just following the lower curves as you would shade a sphere) makes them look more natural.

Draw a stick figure. Use circle for the head, small circles for the location of the joints and small triangles for the hands and feet. These shapes are connected using lines to make a framework for the body.

The legs start right below the torso, and remember, they are slightly longer than the body with the thighs thicker at the start and slimming down at the knee. Also, the calves on females are thinner while the calves on males are more muscular.

Anime are Japanese animated productions. This tutorial will show you how to draw an Anime body, both male and female.

You should shade under the chest (breasts, to be specific), and where the lightning isn’t pointed to.

When drawing the midsection, remember to try to keep the hourglass figure shape. Female anime characters will generally have thin shoulders, a thin stomach, and a somewhat round waist. Be careful to make the curves look natural, unless you are really good at figure drawing and can exaggerate the proportions.

Try to draw a more slender look to your character, and maybe soften his facial features, in order to make him look feminine.

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