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1280×720 How to draw KRILLIN from DRAGON BALL Z [ DBZ Character drawing
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For the hair, basically just draw a series of sharply angled, pointed spikes that extrude from his scalp. It helps to draw the outline of his head, as shown in this picture, so you can tell where the hair should go. It’s easy to make it too big or too small if you don’t know where to position it. Even though it’s spiky, make the hair full and rounded, rather than just using straight spikes. All the spikes should curve inward, not just stick straight.
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DBZ legs tend to be short and stumpy and don’t really taper down as much as other characters’ legs. Just be careful not to make them too short, or they will look weird. ^_^
Next, we’ll draw the 3/4 view. These proportions will work for other DBZ characters, too. Draw a large circle, then add the lower half of the face and divide the shapes up with guidelines.
626×1189 How To Draw Son Goku, Step By Step, Dragon Ball Z Characters
Goku, like several other characters on DBZ, can transform into a Super Saiyajin (yes, that is an accepted spelling, so stop bugging me about it). From what I could discern from the internet, he has at least three or four different forms, but I really don’t have the patience to go through each of them. The differences are slight, anyway, and if you know which features to exaggerate, its not that much of a problem.
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Next, use the upper horizontal guideline to draw in the eyes and eyebrows. Draw the nose and mouth, making sure to draw the mouth very close to the nose. The features of the face should have very sharp angles. Notice that while on the front view his nose looks small, on the 3/4 view it is much longer and pointed.
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1280×720 How to draw GOHAN from DRAGON BALL Z [ DBZ Character DRAWING
Next, erase all the guidelines. Add the shading under his eyes and mouth, and add detail to his ears. Next, draw the neck, muscles, and clothing. DBZ necks are usually pretty wide, so make sure the neck starts just beneath the ears. Erase any unwanted lines and clean up your sketch.
Erase all the unncessary lines, leaving only the outline. Add the face and hands, as well as extra details on the muscles and clothes. Clean up your sketch as best as you can.
We’ll begin with a basic, Dragon Ball-ish pose, and then work our way up to more complicated poses. Start off with the head, torso, and waist. The head is the same shape as in my other DBZ tutorials, just a circle with the lower half of the face added. If you like, you can draw the face first. The only reason that I didn’t draw the face first here is because I didn’t want to retrace the face that many times. ^_^
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In these tutorials, I will go over how to draw Dragon Ball Z-style bodies. You should be able to use a lot of the stuff here for drawing the bodies of other styles of characters, too. I didn’t make up these poses, I took them directly from other DBZ pictures, so you may recognize a few of the more common ones. ^_^
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Here presented 55+ Dragon Ball Z Characters Drawing images for free to download, print or share. Learn how to draw Dragon Ball Z Characters pictures using these outlines or print just for coloring. You can edit any of drawings via our online image editor before downloading.
1280×1223 DBZ characters in my style by ChaosGhidorah on DeviantArt
In this picture, the arms don’t go straight down. The elbows are pulled back behind him, so that his forearms are level with his waist. Thus, the arms will not be drawn as long as if they were hanging limply at his side. Foreshortening the arms isn’t all that difficult, if you think of them just as cylinders. Notice here that with both arms, the top part of the arm slants inward, since it is moving away from you. The lower part slants back out, since his fists are coming towards you. These angles are further exaggerated by the little arrows on the sides of his arms.
Most Dragon Ball Z characters can be drawn using these basic shapes and proportions. Dragon Ball Z characters all have similarly constructed faces: they have large foreheads, slanted, triangular eyes, and small lower faces. Once you see how the basic face is proportioned, it should be easier to draw whichever character you like. Begin by drawing a large, slightly elongated circle for the forehead. Draw the lower half of the face and divide it up with lightly drawn guidelines as shown. Notice that the lower half of his face can be divided up into equal sections; the main horizontal guidelines are equidistant from each other. Draw the slanted guidelines for the eyes, and sketch the position of the mouth (which should be directly below the guideline for the nose). Make sure all the guidelines are drawn lightly, because you are going to erase them later on.
Now that you have drawn his face, you can shade and color it however you like. Notice again that the subtle shading on the hair shows that it sticks out in various directions rather than just going straight back. Make sure to try to include this if you shade your picture.
These are pretty much the same shapes as in the front view, except they have been rotated downwards and to the side. The 3/4 view has less guidelines than the front view, but that’s only because adding them would be unneccesary at this angle. We’ll only be using the guidelines for the eyes, nose, and the central guideline that runs from the forehead to the chin.
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The torso is usually relatively large, and wider than the waist. As shown in this picture, the distance from the top of the head to the bottom of the neck is the same as the distance between the bottom of the neck and the bottom of the torso. Also, the distance from the center of the head to the edge of the head is about the same as the distance from the edge of the head to the tip of the shoulder. Hopefully that will help you get the proportions right. I usually add extremely basic muscle definition, just to get a more three-dimensional look and help with the placement of the other forms. Make sure you draw all this very lightly, because you’ll be erasing it and drawing over it later.
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Once the arms and legs are in place, you can begin drawing the details over your rough sketch, such as clothing, hair, and muscles. Folds in clothing can be difficult, but just try to see which way the cloth is being pulled. For example, his pants are very loose and baggy, so it bunches up around his knees and ankles; the folds curve inward and down towards his feet. The material of his belt is stretched around his waist, so the folds are more horizontal.
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Take your final sketch and color or shade it however you like. Notice that the shading on his hair is very subtle, and gives the otherwise flat spikes more dimension, so you know his hair doesn’t just go straight back like Ryoko’s (from Tenchi Muyo), it kind of sticks out in all directions. ^_^
To draw Goku (or anyone, for that matter) in Super Saiyajin form, you’ll have to make a few adjustments to his face, as well as his hair. His head and body should be wider, while the face itself is smaller. The features are more slanted and grouped closer together. The lines of his face will be much more sharp and slanted, and his eyes will be much more narrow. The chest and arm muscles are increasingly larger and rounder for every further transformation. These adjustments can be used on any Super Saiyajin.
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The way Dragon Ball Z muscles are drawn reminds of a normally proportioned person with flesh-colored water balloons stuck to his arms. ^_~ The muscles are always very big and round, and are shaded to look like they protrude a great deal, like balloons. This is more prominent in Super Saiyajin characters. The point of this is that it might help you to think of the muscles as individual ellipsoids when drawing them. ^_^
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Erase all unnecessary lines. Add the detail in his ears, and add shading to his eyes. I added a few light glares to his pupils out of habit, even though DBZ characters almost never have such details on the eyes. You can leave them out if you like, but I think they look fine. Again, his neck muscles are very large, so start them just below the ear. Add the rest of his muscles and clothes, then clean up your sketch and prepare it for the final draft.
You may now color or shade your picture with a meduim of your choice. Make sure to make the muscles look very round, and make the shadows on the clothes very dark and contrasting.
Next, sketch the outline of his hair. The hair is very large and spiky; notice how it smooths out slightly on the right side (our right, not his) of his head, though. Add more detail to his eyes and ears. When drawing his eyebrows, make sure that they rest directly above his eyes. Draw the nose and mouth next, making them very small and close together. The nose should be sort of like a blocky ‘L’ or wedge.
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Erase some of the unnecessary guidelines. Draw the outline of the eyes, which are just blocky, angled trapezoids. Make sure the bottom of the eyes line up with the slanted guideline you drew in earlier.
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Next, sketch in the basic shape of the arms and legs. Don’t worry about the muscles or clothes yet, we’ll add those later. Right now, just use sketchy ovals, circles, and cylinders to get the proportions. Use cylinders for the arms, ovals for the legs, and circles for the shoulders, joints and hands. This method may seem awkward at first, but it is a great help in determing the proper length and size of the various parts of the body.
Here’s what the hair should look like when the guideline for the back of the head has been removed and the hair has been shaded. I did a sloppy job of coloring the hair, though; the shading should be much less rounded than it is in this particular picture. You can look at other pictures of him on the internet or elsewhere for further reference.
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Erase all the guidelines. Draw the basic shape of his hair, making it very thick and rounded. Notice again that the hair flattens and rounds out on the right side of his head. Add his pupils, draw in the eyebrow ridges above his eyes, and shade beneath his mouth.